![]() What do you think of this? I know it’s a bit complicated, but I have to confess that the telepathy puzzle always seemed awkward to me. ![]() Maybe he/she, when asked to use the public phone, could say something like “I don’t want to risk to waste my dime calling a random number”. When the light turns green, back out of the puzzle you'll automatically take the watch back. To prevent a telepathic shortcut (the player solves the puzzle in the old fashion) the agent down the sewers could refuse to use the phone if he/she has not discovered the right number to call through dialogue with the partner. Set the time to the one you heard on the phone the button on the top moves the hour hand and the one on the right moves the minute hand. Or, if the agent up has a cell phone in its inventory, he/she can call for help directly. So when the agent comes back to the manhole he/she can reveal the number to call to the trapped partner. I think that the puzzle could be made better now that the agents can have a dialogue through the manhole.Īfter the agent in the sewers sees the graffiti, a new dialogue line appears to communicate to the partner the name to look up the phonebook. Switch between five playable characters to uncover the surreal secrets of this strange town in a modern mystery adventure game from the creators of Monkey Island and Maniac Mansion. So solving the puzzle is a matter of telepathy between the two agents! In Thimbleweed Park, a dead body is the least of your problems. The agent down there could see the graffiti with the name of the person to call in an emergency, but couldn’t communicate with the agent up there, the one who could check the phonebook. That’s because, before the last build, the two agents couldn’t talk each other. I’ve always had a bad feeling with this puzzle.
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